Category: Gameplay
Difficulty
This mechanic appears in most action games developed by GRASSHOPPER MANUFACTURE. It allows players to tailor their confrontations with enemies to their proper skill level. In some games, higher difficulty levels also affect the player’s experience with puzzles. GRASSHOPPER has crafted games with anywhere between two and five optional levels of difficulty. Some games prohibit…
Charge Meter
This technology had a minor role in the NO MORE HEROES series. It was a gauge in Travis Touchdown‘s Full Armor, which powered his Megadeath Particle Cannon while fighting in Bougainvillea mode. Appearances Nomenclature
Power
This gameplay mechanic was central to combat in the NO MORE HEROES series. It mainly measured the battery level of Travis Touchdown‘s beam katana. It also referred to the effectiveness of Shinobu Jacobs‘ own katana, JACOB’S LADDER, and the power supplied to the digitized weapons of Travis, Shinobu, Badman, and Bad Girl when fighting through…
TRAVIS STRIKES AGAIN: NO MORE HEROES leveling
Playable characters in TRAVIS STRIKES AGAIN: NO MORE HEROES can be upgraded to a maximum level of 20, providing them with additional attack power and health. Fully leveling each character requires 56,500 experience points, with a combined total of 226,000 experience necessary to fully power all four. Travis Touchdown and Shinobu Jacobs share the same…
Health
Most games developed by GRASSHOPPER MANUFACTURE contain a way of measuring the player’s health, with total depletion generally leading to failure. Some games such as NO MORE HEROES Ⅲ offer players a chance to immediately recover from defeat without restarting from a checkpoint. Appearances Nomenclature Notes