This guide for The Silver was originally published on GameFAQs on April 8, 2010 by MEGAnaire of Death Blow Icons under the username Windstorm51. It was published at a time when very little information was available about the game on the English-speaking internet, and it was assembled through trial and error with no fluency in Japanese using an emulated version of the game. During this period, the future of this game on modern hardware and even a publication outside Japan were uncertain, and the playthrough that produced this guide predated the game’s eventual Nintendo DS tease on Grasstream: HOPPER’S TV by nearly two months. This version too was quietly canceled and the game did not see a wide release until its remake over six years later. This guide was written out of desperation as a means to help players experience the game the only way they may have ever been able to, if not for the 2016 remake. Superseding the original hosting permissions granted in 2010, it is now preserved here in its entirety.
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://Shirubaa Jiken, or The Silver
://Developed by Grasshopper Manufacture for PlayStation
://Rated D for violent and sexual themes
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://Walkthrough and FAQ Version 1.0
://Written by Steven Maxim (steven.maxim@hotmail.com)
://Last updated April 8, 2010
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://Introduction ************************** [INT]
://Controls ****************************** [CON]
://Walkthrough *************************** [WLK]
://Transmitter ************************** [CH1]
://Case #0 Lunatics ******************** [C0L]
://Case #1 Decoyman ******************** [C1D]
://Case #2 Spectrum ******************** [C2S]
://Case #3 Parade ********************** [C3P]
://Case #4 KamuiDrome ****************** [C4K]
://Case #5 LifeCut ********************* [C5L]
://Case ! Tamura *********************** [C!T]
://Placebo ****************************** [CH2]
://Report *1 Yume ********************** [R1Y]
://Report *2 Hana ********************** [R2H]
://Report *3 Tsuki ********************* [R3T]
://Report *4 Ai ************************ [R4A]
://Report *5 Hikari ******************** [R5H]
://Implements **************************** [IMP]
://Version history *********************** [HIS]
://Contact ******************************* [CNT]
://Legal ********************************* [LGL]
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://Introduction ********************************************************** [INT]
This is officially my first walkthough. Don't be confused though, I've done a
lot of writing on games in the past, albeit intended for personal use, and I've
helmed a number of wikis for areas of gaming such as the Mother franchise and,
more relevant to The Silver, the work I've done for Suda51 Wiki, which covers
serious ground for Goichi Suda's Grasshopper Manufacture. Here I've gone by the
name Vixen Windstorm and played the role of administrator until real life
distractions forced my activity there to dwindle down, but I've been taking some
notes behind the scenes so while I may seem pretty absent, I'm still doing what
I can until I have the time to publish everything online - if anyone who knew
me there sees this, hey! So while I've tried to write full-fledged walkthroughs
in the past, this is the first one to actually happen.
I hope you excuse this walkthrough for being so wordy. That's just my style, as
anyone I've worked with online will tell you. The other reason for all the
wordiness is because, this being the game's first official walkthrough on
GameFAQs, I think I owe it to everyone to provide as much coverage as possible,
especially considering how the forums here aren't very helpful, or even active.
Another reason is that while I've seen a couple of extremely bare-boned
walkthroughs for this game hidden away in the Internet, most of them were either
written in Japanese or were originally written in Japanese, before someone ran
them through a translator program. So I'm pretty excited to bring you the first
detailed walkthrough of Grasshopper Manufacture's maiden title, written from
beginning to end in English.
As The Silver is primarily text-based, you will spend a great deal of time
reading and observing art panels to learn how the story develops, although
three- dimensional cinematics and live-action video clips are occasionally used
to add depth to the plot. When you are given control in each scenario, you rely
on a menu to toggle movement, review your items, interact with "Contact Points"
or save your progress. Most Contact Points are presented as some form of numeric
puzzle you must solve to advance the plot of the game, however some can be
examined to find additional items, which the game refers to as "Implements."
When you have control over the player character, Akira, you'll often notice that
wireframe shapes are floating about in the near distance. These denote the grid
that Akira moves on, and come in triangle and star shapes. When Akira is facing
one of these markers, its color will turn red, signifying that this is the
position he will move to if you usher him forward. Otherwise, surrounding
triangle markers you are not facing will be green and surrounding star markers
you are not facing will be yellow. Furthermore, yellow star markers are commonly
associated with an event of some sort, such as a cinematic, or a cue to speak to
someone to advance the plot.
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://Controls ************************************************************* [CON]
The control scheme for The Silver is extremely simple. All actions are dictated
by which sub-menu of the menu you have open. In order to move, you must open
this menu with the Cross Button. Next, toggle through each item in the menu and
highlight "Movement," then press the Circle Button. Now you are free, to some
degree, to roam. All you have to do is turn using the Left or Right Directional
Button, then press the Up Directional Button when you want to move forward. If
you are playing the game using a DualShock controller, the same gestures apply
to the Left Analog Stick. While you are proceeding to the next marker ahead of
you, you can also press the Circle Button to increase your character's movement
speed. Furthermore, While you have the Movement sub-menu open, you can also
look up by pressing the L1 or R1 Buttons, and look down by pressing the L2 or R2
Buttons.
That clears up most of the game's controls, actually. Every button on the
controller can be pressed to advance dialogue boxes when characters are
speaking, and the main menu of the game can be navigated using the Control Pad,
L1, R1, L2 and R2 buttons, in addition to the Left Analog Stick if you're
playing with a DualShock controller.
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://Walkthrough *********************************************************** [WLK]
://Transmitter ******************************************************** [CH1]
://Case #0 Lunatics ************************************************ [C0L]
Cauliflower
-----------
On the first floor of the Cauliflower building, inspect the PLATE and CONTROL
PANEL, looking down to check the latter. Next, look down again and inspect the
COMIC BEAM opposite the 2F door to get the Magazine, then proceed through the 2F
door.
From the second floor entrance, inspect the door to your right. Enter the code
D2A6 to unlock the door, then step inside and collect the C-Panel on the ground.
Backtrack to the opposite door and enter the code BBCFBCC3B8C0DEBBB2 here. Step
inside and view the cinematic, after which you can proceed to the 3F door. If
you haven't picked up the Magazine, this is your last chance, as you cannot
return to the floors below once you reach 3F.
From the third floor door, notice the large door ahead on your left. Inspect it
and enter the code B5B2B5B2B5B2B5B2. Step inside and view a cinematic, after
which you are free to inspect the next door you've come to. You'll need to enter
two codes here; the first is D3B3B5DCD8B6D6 and the second is CADEB2B1DDBBD4B6.
With the door unlocked, proceed through to reach the roof.
Here, make your way around the back of the rooftop entrance from either
direction and climb up the ladder. Watch the cinematic in this room, then
descend back down the ladder and proceed in left. Watch these cinematics, and
you've finished Case #0 Lunatics.
://Case #1 Decoyman ************************************************ [C1D]
Woodland
--------
Proceed north, following the red blip on your night vision radar. If you get
lost, the game will eventually set you on the right path by showing an arrow on
your radar. It will also bar you from stirring off course, making this portion
of the game extremely straight-forward. Follow the arrow. It doesn't get any
simpler than that.
Sewerage
--------
While facing north, contact either character in the Contact sub-menu. Watch the
cinematic, then proceed forward and climb into the sewerage.
Home
----
After you've been properly introduced to the 24 Precinct members, you'll be at
you home in Division12. Look down at your computer and take a moment to read
the e-mail, then inspect the television. Afterwards, your telephone will begin
to ring. Facing north at the coffee table, look down and answer it.
Babylon Shopping Center
-----------------------
After a few more cinematics, you'll find yourself inside the Babylon Shopping
Center (or, the Vabiron Shooping Center if you want to be literal). Ah, a Save
Point! Haven't seen one of these for awhile. Anyway, each time you take a step
for and someone will contact you, usually Kusabi. Make your way to the back of
the room, behind the staircase, where you'll find a Contact Point. You need to
"hit" four correct passwords in a row to clear this puzzle, and unfortunately,
the answer is always random. On two different walkthroughs I've always seen the
number 7603 come up, but this has never worked for me, and on top of that you
need four numbers. So I don't know what to say other than to just keep tinkering
with the Information panel until you hit four correct numbers. It helps to just
make a random combination, making sure that all the numbers are white. Then
starting at the first space on the left, change the number and keep each time
the combination is white, press Circle. After a few numbers you should get a
hit. Then move to the second space on the left and do the same thing. Do this
for the last two space as well, and eventually you should pull off four hits. I
should mention that even if you press Circle on a combination and it doesn't
give you a hit, that doesn't mean the game will credit it as a "blow," so you
have more than four chances to mess up. And even if you do get a blow, getting
a hit will usually revert the blow, though not always (it's a strange puzzle, I
know). Still, I should also mention that even if you don't get four blows in a
row, if you fail to get four hits within a reasonable amount of tries, the
puzzle ends and you have to start over searching for a new password.
Now you can return to the entrance and climb up the escalators. At the top, just
press forward to step through to the 2F proper.
Facing the wall opposite the 2F entrance, turn left and follow the passage. Turn
left once more and follow the path. You'll come to a stop with a pair of benches
on your left and an exit on your right. Disregard them and continue forward once
more, then turn right and slip underneath the shutter. After a very brief
cinematic, retrace your steps back to the other side of the shutter. Turn right
so that you are continuing on the same path you were going down moments before,
then move forward. Turn left and proceed down this hallway once more, and you'll
stop at a Contact Point. Turn left and interact with the Shokasen, then return
to the 2F entrance and head back through the door.
Once here, descend down the escalator and motion to the doors you entered the
Babylon Shopping Center through. A brief cinematic will occur, then you will be
handed back control. Do a 180° turn, then step forward. You'll notice that even
though you stepped through the yellow star marker, no cinematic played. Unusual.
You might also notice the static shadow of a person cast on the ground by the
star marker. Try looking up!
Work Center
-----------
Between a few cinematics, proceed forward to the computer. Turn left and,
without looking down as you'd normally need to do for a Contact Point this low
in elevation, examine it. You'll watch a montage of consumerist logos unfold on
the screen, culminating in the all too familiar phrase, "Kill the past."
More cinematics. When you take control of the game, turn right and face the
closet, a Contact Point.
24 Precinct
-----------
Turn around and step through the door. You'll automatically motion towards the
middle of Felonious Department 1, which you should be fairly well-acquainted
with by now from all the cinematics here at 24 Precinct. Turn left and step
forward.
Division:Shelter
----------------
From where you stand, you have the option of examining eight "shelters." Start
with Shelter 1. After you've fully descended, take a step forward. Save your
progress if you wish. You can tinker around down here but you shouldn't find
anything. You'll need to return to the top floor and investigate the second
shelter next.
The layout for every shelter is the same so if you did take a peak around the
first shelter, then you'll be able to find your way around here just fine. When
you reach the main chamber where you have access to three doors, take the right
path. Here you'll encounter a shelter child. There's nothing else down here, so
move onto the third shelter. Like the first shelter, you're not actually going
to find anything here. Coming down here is just a formality the game requires
you to do.
Move onto the fourth shelter next. At the main chamber, turn left and proceed to
the sink. Shelter child. Return to division:shelter No.2. At the main chamber,
keeping moving south through the large pair of doors. Even though you reach a
yellow star marker, nothing will happen until you turn around to leave. You'll
find a shelter child with a cool shirt. Next, just leave and head for the fifth
shelter.
At the main chamber, you'll be interrupted by Kodai. After he finishes speaking,
continue though the large pair of doors again and watch the cinematics.
IMM Hospital
------------
Go straight and pass through the barred doors. This will trigger a cinematic.
Afterwards, return to the spot where you started out in the hospital. Watch the
cinematic, and you've finished Case #1 Decoyman!
://Case #2 Spectrum ************************************************ [C2S]
Home
----
Read the e-mail on your computer if you wish, then inspect the television. After
doing so, where you stand becomes a Save Point, so you can save if you feel like
it. You'll also notice after viewing the television that the doorbell rang. Step
back to the center of the room and turn right, then proceed to the door. In the
hallway, turn right and walk through the door.
Typhoon
-------
Proceed straight through the door ahead of you. In the parking area, speak to
all of your contacts, then face south and look up. Afterwards, head back inside
the doors you came through. Move back to your starting position, then turn left
and motion towards the staircase. The floor you want to climb to is 4F. Once
there, turn left and proceed to room 402, then view the cinematic.
24 Precinct
-----------
Turn right and move to the yellow star marker, then contact Kotobuki. After some
cinematics, you'll automatically return to your starting position and be shown
another cinematic. When you're given control again, contact Morikawa. More
cinematics, then you'll be handed control inside the interrogation room. Leave
through the doors behind you and make way for the yellow star marker you've
stood on a million times now, and facing the main computer terminal, contact
Kodai. After another conversation you need to read through, turn left and walk
through the pair of doors.
Typhoon
-------
I'll save some writing here and just tell you that you need to return to the
fourth floor. Once there, turn left and proceed to room 402 again. Ring the
doorbell, then view the cinematic. Afterwards, you'll gain control in the Kai
family's apartment. Step through the door ahead of you and make way for the
yellow star marker in them middle of this next room. Turn left and face the
coffee table, then contact Shoutaro. After the cinematics, turn right from where
you regain control, and proceed to the door. You'll be returned to the Save
Point at the beginning of the apartment. Just move ahead once more to exit the
flat. Outside, step forward and move ahead once to trigger another cinematic.
Home
----
Once more there is an e-mail for you to inspect on your computer. Afterwards,
move towards the hallway door. Here, move through the door on your immediate
right.
Typhoon
-------
You'll find yourself back at the Typhoon apartment building. Just retrace your
steps back to apartment 402 on 4F. Inspect the door and you'll find the Flyer.
Now make way for apartment 101 on 1F. There won't be anybody there, but that's
fine. Next up is apartment 202. After a brief cinematic here, descend down to 1F
again and go through the door to the parking area. Step into the yellow star
marker, then go back through the door and visit apartment 101 to receive the
Key. Now return to the parking area and, facing north at the yellow star marker,
select the Key from your Implement sub-menu to unlock the shutter. Step through
it and make your way towards the trash bin in the north-east corner of the
parking lot. Inspect the TRASH.
Home
----
Repeat the same process as the last time you were home. Check your computer for
an e-mail, then head for the hallway and once here, the first door on your
right.
24 Precinct
-----------
Just contact Kiyoshi on the spot where you gain control. After the cinematic,
turn left and exit through the pair of doors. This will trigger a number of
cinematics, after which you will return to...
Typhoon
-------
Here we are again. Ascend the staircases and make your way to the previously
restricted fifth floor of the building. Poke around up here for a moment and
visit a familiar face, that of Tokio Morishima at apartment 501, then return to
the first floor and aim for the yellow star marker in the parking area. After a
brief cinematic, look up while facing south. Another cinematic will trigger,
after which you should prepare for another grueling climb to apartment 402.
Inside, head straight into the next room, and straight through the room
following that one. You'll come to a narrow room with a door on your left,
opposite a stereo system. Go through it and speak with Shoutaro in his room.
24 Precinct
-----------
Proceed just ahead to the yellow star marker in the lounge. Turn left so that
you are facing the couches, then contact Kiyoshi. He will proceed to ask you a
series of multiple choice questions. After the session is through, you will
return to Typhoon.
Typhoon
-------
I'll tell you right now, this is the last time you need to come here! You'll
regain control in apartment 402. Follow the same path as before. That is, head
straight through two rooms, and fork left in the hallway you come to. Turn right
so that you are facing the window, then contact Shoutaro.
24 Precinct
-----------
Turn around and move ahead, then turn right and move to the other side of the
corridor, and through the door to the interrogation room. From here, contact
Chizuru, and you've finished Case #2 Spectrum!
://Case #3 Parade ************************************************** [C3P]
Villa Yukimura
--------------
Head straight forward. After Mondo is through speaking, turn left and continue
up the road. Mondo will speak again and try to have you use the Contact Point
you're standing on. Turn left and open your Contact sub-menu, then select the
Residence, not that it will do anything. Move up the path, then hang a left. At
the junction, turn left around so that you're circling around the house. Move
down the road and you'll pass another Contact Point. Keep moving and take a left
at the next turn. Proceed toward the entrance of the house and watch the
cinematics.
Snow Tower
----------
Step forward, then turn left and motion towards the Contact Point at the
information desk. After a brief cinematic, turn right and move back to the side
of the room where you started. Climb the escalator and take the elevator up to
the president room. Here, go through the door just ahead of you.
3 Monkeys
---------
Just take a step forward.
Precinct 24
-----------
Turn around and face the door at your back, then step through it and view the
cinematic.
Forensic Science Lab
--------------------
Move forward to the Contact Point. Turn right and select the DESK from the
Contact sub-menu.
Waste T.C
---------
Motion forward and take a left at the turn. At the yellow star marker, turn
right and face the tank, then look up. After doing so, continue west to the next
tank. Once there, face it and look down. Continue to the last tank in the lane,
and at the yellow star marker, turn right three times. Now retrace your steps
back to the beginning of the path, and when you reach the fork, make a left.
Proceed forward and take the first right turn you come to. At the Contact Point,
inspect the Cable Box. You need to equip your Knife and use it to tear the box,
then equip your Stungun to fry the cables, triggering a nearby gate to swing
open. After you've opened the gate, turn left and move back to the forked road.
Turn right and move to the end of the lane, then proceed down the newly opened
path on your right.
Shed Yukimura
-------------
Proceed forward and pick up the Security Card. Step through the east wing door
and proceed to the yellow star marker. Facing the city diorama, select the
Object from the Contact sub-menu. Afterwards, exit the room and proceed through
the opposite door to the west wing. Step over the yellow star marker in this
room and face the diorama, then select the Object from the Contact sub-menu
again. Now, return to the main chamber and stand before the desk, then use your
Security Card and input 7426 (the first Object gave up the digits 0026 and the
second one relinquished 7400; just replace the zeros with the integers and you
have your solution). Proceed to the museum.
Here, you need to inspect the confidential documents of all eight File Boxes in
the room. Just pick a direction and follow it, turning left and right at each
Contact Point to examine both File Boxes. Opening all eight File Boxes will
trigger a door to open. Motion to the doorway and face it, then inspect the book
on the ground to view a ninth confidential document, and another cinematic. At
the end of it all, you'll be finished with Case #3 Parade!
://Case #4 KamuiDrome ********************************************** [C4K]
Home
----
Check your computer for e-mails to trigger a lengthy series of cinematics.
Afterwards you'll be returned to your home. Check your e-mail again for some
more cinematics.
Precinct 24
-----------
Just go through the door to your left.
Ronny Rokets
------------
Do a 180° turn and select the Flyer from your Contact sub-menu to trigger more
cinematics.
Home
----
Check your computer for another e-mail, followed by another cinematic. Just so
you know, this is how most of KamuiDrome is going to be, just e-mails and
cinematics, up until near the end. When you regain control in your room, check
the computer and watch the cinematics. When you regain control in your room,
check the computer again and watch more cinematics. Home, computer, cinematics.
Home, computer, cinematics. Home, computer, cinematics. Afterwards, check your
computer for e-mails one more time and view the cinematics, and you'll be in a
new area and through with the whole routine.
Kinjo Building
--------------
Proceed through the doors just ahead. Do a 180° turn so that you are facing the
sealed elevator doors and select 4F from the panel. When you reach the fourth
floor, proceed through the door on your right and move to the yellow star
marker. After viewing the cinematic, turn around and head back to the door.
Stand on the yellow star marker and turn right, then look down and inspect the
computer. After another cinematic, turn around and head back to the middle of
the room. Just a few more cinematics, and that wraps up Case #4 KamuiDrome!
://Case #5 LifeCut ************************************************* [C5L]
IEDU Building
-------------
Proceed to the elevator door on the other side of the room. When you go through
it, you'll be transferred to the sixth floor of the building. Once there, motion
to the door on your right and walk through it. Turn left and hang a right at the
hallway you come to. Turn right and at the next hallway, make a left. When you
reach the wall and have hallways on either side, turn right and motion to the
end of the passage. After Kusabi is finished, return to the elevator shaft. Use
it to jump to the nineteenth floor. Here, turn right and proceed down the
hallway and through the door.
The layout for this floor is the same as the last one. Just make your way to the
yellow star marker on the south-most wall. After the cinematic ends, return to
the elevator shaft. On the way, you'll be interrupted by another cinematic.
Afterward, board the elevator to reach the forty-seventh floor.
Same layout here. Proceed to the main corridor and turn left, then go down the
hallway on your right. When you meet the wall, turn right and enter the yellow
star marker. After some more conversations, return to the elevator shaft.
Nakategawa will interrupt you, but after he is finished speaking, press into
the elevator and to the fifty-second floor.
The layout is the same on this floor as well. Walk into the corridor proper,
then turn left and proceed down the hallway on your right. When you meet the
wall, you'll find yourself on a yellow star marker and another cinematic will
ensue. Afterwards, return to the elevator. Nakategawa will interrupt you once
more, after which you can continue into the elevator and ride to the roof.
Home
----
Check your computer for e-mails. Now, just head to the main hallway and leave
through the door on your right.
Kinjo Building
--------------
Proceed forward into the elevator. Once inside, turn around and face the panel,
then set your sights for 4F. Once there, enter the door on your right. Turn left
so you are overlooking the window, and view the cinematics.
Home
----
This is the last time you need to come here, period! Check your e-mail, then
head for the door outside.
Underground Route
-----------------
Follow the unusually long path into the next room. Turn left here and move to
the end of the room, then enter the door on your left and descend the escalator.
In the next room, turn left and enter the following door. Another cinematic
awaits you in this hallway, after which you just need to continue through the
door at the far end of the passage. In the room here, once again turn left and
go through the door you come to, and descend another escalator. You'll come to
the same room as usual. Go through the door and proceed to the end of the
hallway. On the coach, take motion forward and step through the door before you.
Underground Masspro Center
--------------------------
After a series of well-produced cinematics if I do say so myself, you'll regain
control in the coach. Step through the door and continue to the platform on your
right, then watch some more cinematics.
Underground Route
-----------------
Step through the door and proceed down the hallway. After more cinematics, enter
the door. Natsume will speak for some time as you proceed through countless
halls on your way to the next area.
Shelter Circus Route
--------------------
Move to the Contact Point on the other side of the fountain. Select Kontororu
Paneru from the Contact sub-menu, then enter each shelter, inspecting each room
within marked with a white light overhead. Sun marks on the left or right of
each room advance the plot with a graphic window, while sun marks in the center
of the rooms provide extra exposition but are entirely optional. After finding
the fifth yellow sun mark you need, return to the fifth shelter and investigate
the first room from its entrance.
TV Tower
--------
After regaining control, peer through the four telescopes at each window, then
inspect the graves numbered 9, 8, 7 and 1 to open the path forward. Proceed up
the newly-opened set of stairs in the north-east corner of the room. You'll
find yourself in the blackBOX chamber. From here, simply step forward and watch
the cinematics, and you've finished Case #5 LifeCut!
://Case ! Danwa **************************************************** [C!T]
This is the epilogue chapter. Proceed forward and step over the yellow star
marker on the west side of the room. Turn right, then open the Contact sub-menu
and speak with Kusabi. After this is the staff roll, with a mid-credits scene
in between. Once this is over with, you've officially completed the
"Transmitter" chapter of The Silver!
://Case #25 whiteout *********************************************** [C25]
Underground Route
-----------------
When you gain control, pass through the door and move down the long hallway.
After some light reading, Case #25 whiteout comes to an end and with it the
conclusion of The Silver Case!
IEDU Building
-------------
://Placebo ************************************************************ [CH2]
://Report *1 YUME ************************************************** [R1Y]
Home
----
Whenever you gain control, always check your computer. Some exceptions to this
are on the first day when you regain control for the second time, when you must
turn right and use the telephone. Afterwards, return to checking your computer.
On the second day after you check the computer, examine Red's tank on top of the
fridge, then use your telephone, then check your computer again and finally speak
to Red.
Over multiple days you will repeatedly wake up and need you check your computer.
The next variation is on April 14, 1999 when you need to use your telephone after
checking the computer. Then on April 15, 1999, after checking your computer,
inspect Red's tank, then check the computer once more. That will wrap up Report *1
YUME.
://Report *2 HANA ************************************************** [R2H]
Home
----
Once again, always check your computer when you have the ability to move about.
On July 2, 1999 sequence, once you examine your computer, pick up your telephone.
After that, return to checking your computer. When you regain control, check
your computer another time, then examine Red's tank. From here, continue with the
routine of e-mails and exposition.
On July 4, 1999, after checking your e-mails, examine Red's tank, then return to
your computer. On July 5, 1999, after checking your computer, examine Red again.
When you regain control at midnight, check your e-mails, then Red's tank, then
your computer again. On July 6, 1999, check your e-mails, then answer your
telephone. When you gain control, examine your computer again, followed by Red's
tank. This brings Report *2 HANA to a close.
://Report *3 TSUKI ************************************************* [R3T]
Home
----
Tsuki is divided into two parts. Kick things off by reading your latest e-mail
from Slash, then examine Red's tank. Between cinematics and monologues, keep
checking on your inbox anytime you can move around. On July 8 after writing a
memo, inspect Red's tank. At midnight, continue with your computer to trigger
more sequences. On July 10, 1999, check your computer and then use your
telephone. Once you regain control again, answer your telephone, then examine
Red's tank. Access your computer once again and shortly after the first portion
of Report *3 TSUKI will come to an end.
In part two, repeatedly interact with your computer. You will receive an
email containing malware that you must open. Afterwards, answer your telephone,
then examine Red's tank. Continue the usual routine until August 1, 1999 when
you must talk to Red after you wake up, then answer the telephone and check
your computer. When you regain control on August 2, 1999, check your computer,
examine Red's tank, then return to your computer. This ends Report *3 TSUKI!
://Report *4 AI **************************************************** [R4A]
Home
----
Repeatedly check your computer and view the ensuing monologues until September
9, 1999 sequence, when you'll pick up the phone after checking the computer.
More sequences follow after which you'll regain control in the evening. Check on
Red's tank, then after a short sequence, check your computer again. That
concludes Report *4 AI!
://Report *5 HIKARI ************************************************ [R5H]
Home
----
When the stage begins, look over your e-mails, then examine Red's tank. After
that, just continue checking your e-mails and reading through sequences. There's
no real variation from here through the rest of the stage, and at the end of it
all, you'll be through with Report *5 HIKARI!
://Report *6 YAMI ************************************************ [R6Y]
Report *6 YAMI is a short stage that is strictly exposition-based. Simply read
the dialogue on the airplane and that wraps up Morishima's story!
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://Implements ************************************************************ [IMP]
Case #0 Lunatics
----------------
- P226: Held upon reaching Cauliflower 1F.
- Magazine: Found by inspecting COMIC BEAM in Cauliflower 1F.
- C-Panel: Found by inspecting Handy Conpanel in Cauliflower 2F.
Case #2 Spectrum
----------------
- Flyer: Found by inspecting 402 in Typhoon 4F.
- Key: Found by inspecting 101 in Typhoon 1F.
Case #3 Parade
--------------
- Knife: Held upon reaching waste T.C.
- Stungun: Held upon reaching waste T.C.
- Security Card: Picked up in shed yukimura.
Case #4 KamuiDrome
------------------
- Flyer: Held upon reaching ronny rokets.
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://Version history ******************************************************* [HIS]
- Version 1.1: October 15, 2021
-
- Version 1.0: April 8, 2010
- Completed the "Placebo" portion of the walkthrough.
- With The Silver's entire storyline covered, submitted second revision of
this guide to GameFAQs on April 10, 2010.
- Version 0.3: April 5, 2010
- Corrected an issue with text alignment in the published document.
- Version 0.2: April 1, 2010
- Completed the Introduction, Controls, Implements and Legal sections.
- With all of "Transmitter" covered and two-sixths of "Placebo" covered,
submitted first revision of this guide to GameFAQs.
- Version 0.1: March 27, 2010
- Completed the "Transmitter" portion of the walkthrough.
- Began the "Placebo" portion of the walkthrough.
- Began Version history section.
- Version 0.0: March 25, 2010
- Began writing walkthrough.
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://Legal ***************************************************************** [LGL]
This is a walkthrough for the 1999 PlayStation video game The Silver, written by
Steven Maxim. It is meant purely for your own personal use. I hereby give
permission to GameFAQS, IGN and Neo Seeker to host this document. I also give
Suda51 Wiki permission to give this guide a home, considering my affiliation
with the website.
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Notes
- In the walkthrough, Koichi Sugita was incorrectly identified as Shoutaro Kai, and Sumio Kodai‘s name was briefly misprinted as Sumio Mondo. The errors have been preserved here, however the names now link to the correct characters’ pages.