Tag: 3nd Impact

  • Difficulty

    This mechanic appears in most action games developed by GRASSHOPPER MANUFACTURE. It allows players to tailor their confrontations with enemies to their proper skill level. In some games, higher difficulty levels also affect the player’s experience with puzzles. GRASSHOPPER has crafted games with anywhere between two and five optional levels of difficulty. Some games prohibit…

  • GRASSHOPPER 1st COLLECTION

    This private event was held on September 14, 2011 at OPERA in Roppongi, Tokyo. It was hosted by SUDA51 and further attended by Digital Reality CEO Andrés Peller, GRASSHOPPER MANUFACTURE COO Delatrope Henry, DeNA director Kenji Kobayashi, Akira Yamaoka, and head of Microsoft Game Studios Japan Richard Newman. The event was something of a warm-up…